Now this is cool: FableVision Studios and MIT’s Education Arcade have issued a challenge to middle grade students and teachers: Between now and June 15th, use the web-based game Lure of the Labyrinth to improve student engagement and math instruction and not only will you enjoy a great game, but you’ll also help advance research gaming and the instructional process—and you might win some prizes! Lure of the Labyrinth, co-developed by FableVision Studios and the Education Arcade, integrates standards-based math curriculum taking educational gaming to a new level where gaming is not used as a reward for completing a task but where gaming is the task. “Lure of the Labyrinth leverages the energy, creativity and commitment children have for video gaming while improving math and problem-solving skills,” says Gary Goldberger, president of FableVision Studios and a lead developer of Lure. “Preliminary research suggests that the concept is working – students using Lure in the classroom are achieving better learning outcomes.” The Labyrinth Challenge is intended to increase the number of Lure users, thereby engaging more children in deep math learning and expanding research on gaming and education. For more information and to participate, click here.
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