Cool Tool | Elements from PerkinElmer

The Elements platform provides a cost-effective solution for safe, secure record-keeping that eliminates the need for investment in on-premise infrastructure. Elements is inexpensive, collaborative, social, and adapts to your science. With Elements, users can easily collaborate across organizations. The simplicity and cloud technology offered by Elements transforms how scientists collect and share data and information in the lab and classroom alike, addressing their unique challenges. Built for any science, purpose-built scientific apps allow for quick and easy customization, whether you’re a biologist, chemist, or physicist — you’re covered. Collaboratively speaking, it’s housed in the cloud, and enables users access from anywhere. One can easily invite colleagues to share and promote external collaboration that other environments do not. As for cloud computing, with the Elements, it’s more than technology; this tool provides collaborative opportunities to exchange information and connect with others as your data does not get lost, isolated, destroyed, or compromised; it lasts. Learn more.

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Cool Tool | Achieve 2.0 from SEAS Education

CREDIT SEAS Education.pngSEAS Education is an innovative technology company dedicated to solving problems in education. The company’s original product was born out of the need for school districts to manage the deluge of paperwork required by the new Individuals with Disabilities in Education Act (IDEA). Today, over 1,600 school districts use SEAS applications to serve both special education and general education students. Since 1995, the company has helped thousands of school districts achieve their goals for fidelity, compliance, accountability, collaboration, achievement, and positive student outcomes. Their software products and services are designed to save teachers and administrators time as they juggle the management of necessary paperwork with devoting ample time to their students. SEAS’ flagship product, Achieve 2.0, supports all school district education plan types including IEP, Academic and Behavior, RTI, Section 504, English Language Learner, and Gifted. In an environment of compliance and accountability, districts require tools for tracking individual student achievement. SEAS Achieve transforms a district’s paper forms and disparate processes into a unified, intuitive, interactive digital environment. Monitoring and reporting upon multiple student plan types provides educators with critical new insights while also bolstering a district’s resource efficiency. That’s pretty cool.

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Cool Tool | Knowledge Notebook

CREDIT Knowledge NoteBook imageWhen it comes to note taking with a computer, many students “automatically” go for Microsoft Word while some go for Google Docs. Sure, Word is excellent for creating formal documents (a fancy proposal, a business letter, a paper or written assignment) with all its super-nice text formatting features. And Google Docs can be a fabulous collaboration tool — but as a student, your focus is to capture what (as in: what is the most important information or knowledge I need to know?) — and not necessarily how it looks or reads, or how to share it. As a student, the primary goal of learning is really and more simply to master what is expected to be learned for a subject. For making study more effective and to facilitate real understanding of course materials, Word or Google Docs don’t really cut it. To study on a screen, to take notes, and to later study those notes — a tool designed expressly for this purpose is best. Knowledge Notebook is such a tool: it captures key information quickly in and out of classroom, logically and automatically organizes information for easy access and for later study, and is a contextual tool that facilitates true understanding of course materials. Purpose-built for study, it’s quite simple: it helps students study. It includes a Notes List, Flashcards, Quiz, Timeline, an easy Wiki Search, and Concept Maps. Have a look.

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Cool Tool | Languagenut

Here’s a professional language teaching support tool which offers interactive and engaging games and activities. With 12 world languages, including French, Spanish, German, and Mandarin, plus seven others and 14 support languages for English as an Additional Language including Polish, Arabic, Hindi, Somali plus 10 others, Languagenut supports over 5,000,000 students in 32 countries worldwide and is available both on and offline. All its resources can be fully adapted to use on the computer, tablet and interactive whiteboard. It covers the four key skills of language learning: listening, speaking, reading and writing — with fun and interactive games, songs and stories. It also includes a vast array of printable resources, ensuring that teachers are able to perform engaging language lessons if technology isn’t available. The Teachers’ Tracking Tool gives teachers the ability to keep track of class lists, teacher logins, homework and certificates and reports which ensures the teacher can easily track students’ progress. Very cool; see it for yourself.

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Trends | The Oztoc Project

CREDIT Oztoc ProjectWith the growth of the touchscreen generation, educators are turning to advanced interactive displays to encourage creativity and promote engaging and collaborative learning among students. This was the case for the Wisconsin Institute of Discovery (WID) at UW–Madison and the New York Hall of Science which teamed up with MultiTaction, a leading interactive display provider, to create the Oztoc installation. “Oztoc” or “cave” in the Aztec Nahuatl language, is located in the New York Hall of Science and is an interactive multitouch table that investigates how collaboration and learning occur in informal settings like museums. Utilizing MultiTaction’s Enriched Reality™ software, Oztoc uses 2D optical markers to uniquely recognize real-life objects placed on the display. Students then play an interactive game on the table display by combining physical blocks (representing electronic components) to create circuitry and lights to attract undiscovered underwater creatures. With both collaborative and competitive modes, the game allows learning researchers to target and test specific scenarios to engage children and transform learning and teaching tools. Oztoc asks the question about how children can learn to think like engineers as they problem solve, reason and work with each other, and supports the growing emphasis placed on STEM. Check it out.

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