Tag Archives: game-based learning

Cool Tool | Planet Mechanic

In Filament Games’ latest release, Planet Mechanic, students learn about planets by helping an alien race choose the conditions of its home world. By experimenting with a planet’s core attributes, manipulating its atmosphere, tilt, rotation and lunar cycles, students see … Continue reading

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Serious Play School

A critical look at the use of games as educational vehicles to advance learning. INTERVIEW | by Victor Rivero There’s a lot of excitement brewing in the area of games and education this year, to wit, over 25 representatives from … Continue reading

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Cool Tool | Taken Charge

An online educational game that brings comprehensive technology education into a game-based learning environment created by Galvanize Labs, Taken Charge submerges players in a captivating story while giving them the building blocks for a quality technology education. Players progress through 49 … Continue reading

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Students Crash-land on Mars

Using the RITE method to learn: testing the Mars game prototype. [i] GUEST COLUMN | by Barbara Freeman The purpose of the Mars Game project is to build a game that is ‘fun’ (meaning that it is immersive and that students … Continue reading

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Cool Tool | PLEx Science Series

Interactive learning games reach a new level with one of the first complete collections of game-based curriculum from Filament Learning, a division of the award-winning developer Filament Games. The PLEx (play, learn, experiment) Science series furthers the student learning experience by turning abstract science concepts into concrete learning objectives … Continue reading

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