Tag Archives: game-based learning

Students Crash-land on Mars

Using the RITE method to learn: testing the Mars game prototype. [i] GUEST COLUMN | by Barbara Freeman The purpose of the Mars Game project is to build a game that is ‘fun’ (meaning that it is immersive and that students … Continue reading

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Cool Tool | PLEx Science Series

Interactive learning games reach a new level with one of the first complete collections of game-based curriculum from Filament Learning, a division of the award-winning developer Filament Games. The PLEx (play, learn, experiment) Science series furthers the student learning experience by turning abstract science concepts into concrete learning objectives … Continue reading

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Digging Deeper

Cross-curricular learning using video games. GUEST COLUMN | by Suzi Wilczynski For thousands of years, excellent teachers have known that games and learning belong together. Today we have remarkable technology available to us that makes the game experience more comprehensive … Continue reading

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Learning Games That Shine

A game production studio head keeps learning relevant and fun.  INTERVIEW | by Victor Rivero While an undergrad at Cornell, Dan White developed virtual science museums, primitive games that introduced middle school students to complex genetics concepts. “We tested with … Continue reading

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Fun and Games

Connecting with today’s mobile student through game-based learning technologies.   GUEST COLUMN | by Lindsey Hill If you’re old enough to remember games created solely for desktop computers, you just might remember a popular game called “The Oregon Trail.” The … Continue reading

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